lavanriel.nl
The Organogeny container on the quay with its doors open on a screen showing the game.

RIEL 0000301Not public yet

Organogeny

The family’s component system

The parts the family’s apps are made of: one structure and one house look, with each app in its own ink. Black for reading, colour only for what a product does, and rules instead of boxes.

Works no.
030 of 31
Status
Not public yet
Work began
6 Nov 2026
Where
Not public yet
Made by
Laurens van Riel, 42workspace, Rotterdam
Organogeny’s overview: “One structure, each app in its own ink” above its counts of components, blocks and templates, with the templates listed down the side.
Organogeny on a desktop, 26 October 2026.
Organogeny on a phone.
On a phone.

In numbers

  • 117components and chart pieces
  • 28blocks
  • 12templates

What is inside

  • Components, blocks and templates, from buttons to dashboards, boards and agent chat
  • Themes made from Stylogeny styles, as presets of six dials: ink, paper, corners, density, depth, light or dark
  • Exports for Tailwind, shadcn/ui, Sass and W3C design tokens, generated so they can’t drift

How it is built

A component package the family’s apps take from disk, with an MCP server for agents. Gates measure every component in Chromium, Firefox and WebKit, by keyboard and against screenshots.

It prints in the inks of Stylogeny, Morphogeny, Lumogeny, Quotogeny and Glossogeny, and its themes come from Stylogeny styles. It began from a reel in Kinogeny’s library.