lavanriel.nl
The Stereogeny container on the quay with its doors open on a screen showing the game.

RIEL 0000169Not public yet

Stereogeny

Generative 3D wall reliefs, grown from a style

Choose a style from the Stylogeny atlas, and its design choices decide the tiles, the form, the movement, the colours, the finish and the light. The picture is path-traced, measured against a gate and repaired if it fails, and the same recipe makes solid pieces you can print.

Works no.
016 of 31
Status
Not public yet
Work began
30 Oct 2026
Where
Not public yet
Made by
Laurens van Riel, 42workspace, Rotterdam
Stereogeny: a relief on a wall under a picture light, with the style controls and tile plan on the left and the measurements, weight and print time on the right.
Stereogeny on a desktop, 26 October 2026.
Stereogeny on a phone.
On a phone.

In numbers

  • 397styles to grow from
  • 6starting scenes

What is inside

  • Start from a style, a scene or your own image; the image never leaves the browser
  • A plan of the tiles, how the panel tends to read, and its weight, print time and cost
  • Print files, one filament per piece, checked as geometry only: none has been printed yet

How it is built

A static site whose path tracer runs in a pool of browser workers. The engine has no randomness of its own: a recipe always gives the same pixels and the same print files.

It reads Stylogeny’s styles and palettes and Morphogeny’s patterns, and turns them into relief.